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STEM STEAM STREAM EESTEAM courses
Overall objectives of the mobility
STEAM IN CLASSROOM - MULTIPLE INTELLIGENCES - MICROLEARNING - GAMIFICATION - CLIL - FLIPPING CLASSROOMS
Hands-on experiences and case studies of differentiated implementations of STEM and STEAM.
Educational Pathways, Instructional Design, Gamification Techniques based on Micro-learning, Flipping Classrooms, CLIL (Content Language Integrated Learning), Multiple Intelligences, Inquiry Based Learning.
Easy to use Toolboxes for applying STEAM projects in cross curricular thematic areas.
Innovative educational apps and sets to drive curiosity, self-paced learning approaches and blended learning contexts.
Unplugged STEAM and Engineering Pedagogy driven lesson plans applied in real learning environments.
Real world STEAM activities using everyday materials.
BYO-STEAM: Build Your Own STEAM. Use what you have in your classroom and create a unique learning experience. Learn
how to combine STEM in your lesson plans and connect parents to an unforgettable journey to science and hands-on learning.
Create simple experiments recipes and boost your CLIL approach in language learning. Explore the ST[R]EAM (Science Technology READING Engineering Arts Mathematics) through clever DIY toolboxes.
Hands-on experiences and case studies of differentiated implementations of STEM and STEAM.
Educational Pathways, Instructional Design, Gamification Techniques based on Micro-learning, Flipping Classrooms, CLIL (Content Language Integrated Learning), Multiple Intelligences, Inquiry Based Learning.
Easy to use Toolboxes for applying STEAM projects in cross curricular thematic areas.
Innovative educational apps and sets to drive curiosity, self-paced learning approaches and blended learning contexts.
Unplugged STEAM and Engineering Pedagogy driven lesson plans applied in real learning environments.
Real world STEAM activities using everyday materials.
BYO-STEAM: Build Your Own STEAM. Use what you have in your classroom and create a unique learning experience. Learn
how to combine STEM in your lesson plans and connect parents to an unforgettable journey to science and hands-on learning.
Create simple experiments recipes and boost your CLIL approach in language learning. Explore the ST[R]EAM (Science Technology READING Engineering Arts Mathematics) through clever DIY toolboxes.
Expected outcomes and impact
Using STEAM differentiated and creative Easy to use tips and learning paths to follow.
Multidisciplinary approaches and case studies based on multiple intelligences.
Microlearning techniques presenting knowledge as "segments" of learning.
Transformations using Flipping Classroom and CLIL methodologies.
Real world STEM approaches with multiple way of formalization, so handy that can be used to support STEAM, ST[R]EAM and personalized playful pathways.
Digital literacy & Multiliteracies, as part of STEM implementations and engineering pedagogy.
Proliferation of diverse modes and communication empowering adaptation of linguistic and cultural diversity.
Together we will create sample lesson plans for your classes and explain in detail the methodology of the procedure.
Multidisciplinary approaches and case studies based on multiple intelligences.
Microlearning techniques presenting knowledge as "segments" of learning.
Transformations using Flipping Classroom and CLIL methodologies.
Real world STEM approaches with multiple way of formalization, so handy that can be used to support STEAM, ST[R]EAM and personalized playful pathways.
Digital literacy & Multiliteracies, as part of STEM implementations and engineering pedagogy.
Proliferation of diverse modes and communication empowering adaptation of linguistic and cultural diversity.
Together we will create sample lesson plans for your classes and explain in detail the methodology of the procedure.
Competences to be acquired by the participant
In our courses we raising STEM, STEAM, STREAM awareness to teachers of all levels of education. The participant will acquire the following competences:
- Trainees will develop a set of thinking, reasoning, teamwork, investigative, and creative skills
- Trainees will understand how to focus their lesson plans on real-world issues and problems (social, economic, and environmental problems) and encourage solutions to them.
- Trainees will delve in the engineering design process (EDP).
- Trainees will investigate ways to immerse students in hands-on inquiry and open-ended exploration.
- Trainees will model how to involve students in productive teamwork.
- Trainees will practice to purposely integrate content from math, art and science subjects in their STEAM approaches.
- Trainees will re-shape their position to mistakes and reframe failure as a necessary part of learning.
- Trainees will interact with STEAM apps covering different content and activities to support learning, communication and gamification.
- Trainees will be introduced to best practice approaches and practical examples for using iPads and other tablets, or other mobile devices in STEAM lessons and education in general in different countries.
- Trainees will be introduced to responsible and safe use of digital devices and new media
- Trainees will be able to create interactive STEAM materials for classroom use and deliver them to students
- Trainees will be introduced on how to identify and review practical smartphone, tablet and other digital STEAM applications useful for educators and their students (creating text, video clips, podcasts, presentations, screencasting, images, pdf files, e-books, mind and concept maps, maps etc.)
- Trainees will be trained on designing, planning and writing sample STEAM units of work or lesson plans that deploy the iPad and other tablets, or other digital devices
- Trainees will be presented with methods and ideas to integrate strategies and digital technologies effectively into a STEAM curriculum
- Trainees will utilise different mobile devices in connection with TV and other display devices for educational use.