BYO-STEAM – Build Your Own STEM - STEAM based in differentiated learning paths. Multidisciplinary Sustainability STEAM applications.
A hands-on workshop to help you, use whatever you have in your classroom, in order to provide a STEM, STEAM (STEM + Arts), STREAM (STEAM + Reading), approach.
A step-by-step guided course to build and create anything you need. Making and creating can be challenging. To support creativity and innovation, we have to help students view these challenges as a normal part of the process and one they can learn to navigate successfully with practice. To teach making, it helps to understand key stages of the process, students’ reactions at each stage, helpful teacher responses, and skills taught.
Be a Maker by attending our BYO STEAM teacher training workshop, a creative Do-It-Yourself space that provides hands-on, creative ways to encourage teachers and students to dream, design, build, experiment, learn and invent as they immerse themselves in science, technology, engineering, the arts and mathematics (STEAM).
Learning by doing, or making, is a time-worn skill. Think about the "guess and check" method of your middle school math classes — you try, fail, re-evaluate your work and try again, repeating the process until you come to an answer that makes sense. This iterative process is the core of the maker movement, which Vicki Davis, edtech teacher and author, describes as "a unique combination of artistry, circuitry and old-fashioned craftsmanship."
These values of artistry, circuitry and craftsmanship are becoming a permanent part of 21st-century learning skills in today's classrooms. Known as "Maker Education" (or more commonly referred to as "maker ed"), teachers and leaders in education technology and innovation are integrating these processes into their classrooms. In makerspaces, as the classrooms are called, students are encouraged to combine ideas of science, technology, math, engineering and hands-on tinkering to build alternative solutions to existing problems.
A hands-on workshop to help you, use whatever you have in your classroom, in order to provide a STEM, STEAM (STEM + Arts), STREAM (STEAM + Reading), approach. A step-by-step guided course to build and create anything you need. Be a Maker by attending our BYO STEAM teacher training workshop, a creative Do-It-Yourself space that provides hands-on, creative ways to encourage teachers and students to dream, design, build, experiment, learn and invent as they immerse themselves in science, technology, engineering, the arts and mathematics (STEAM). In our course practical examples on Sustainability implemenations in STEAM projects take place. Sustainability Improves Student Learning in STEM and in our BYO-STEAM course we provide suggestions for teachers on how to introduce Recycling and Sustainability STEAM ideas in the classroom
A step-by-step guided course to build and create anything you need. Making and creating can be challenging. To support creativity and innovation, we have to help students view these challenges as a normal part of the process and one they can learn to navigate successfully with practice. To teach making, it helps to understand key stages of the process, students’ reactions at each stage, helpful teacher responses, and skills taught.
Be a Maker by attending our BYO STEAM teacher training workshop, a creative Do-It-Yourself space that provides hands-on, creative ways to encourage teachers and students to dream, design, build, experiment, learn and invent as they immerse themselves in science, technology, engineering, the arts and mathematics (STEAM).
Learning by doing, or making, is a time-worn skill. Think about the "guess and check" method of your middle school math classes — you try, fail, re-evaluate your work and try again, repeating the process until you come to an answer that makes sense. This iterative process is the core of the maker movement, which Vicki Davis, edtech teacher and author, describes as "a unique combination of artistry, circuitry and old-fashioned craftsmanship."
These values of artistry, circuitry and craftsmanship are becoming a permanent part of 21st-century learning skills in today's classrooms. Known as "Maker Education" (or more commonly referred to as "maker ed"), teachers and leaders in education technology and innovation are integrating these processes into their classrooms. In makerspaces, as the classrooms are called, students are encouraged to combine ideas of science, technology, math, engineering and hands-on tinkering to build alternative solutions to existing problems.
A hands-on workshop to help you, use whatever you have in your classroom, in order to provide a STEM, STEAM (STEM + Arts), STREAM (STEAM + Reading), approach. A step-by-step guided course to build and create anything you need. Be a Maker by attending our BYO STEAM teacher training workshop, a creative Do-It-Yourself space that provides hands-on, creative ways to encourage teachers and students to dream, design, build, experiment, learn and invent as they immerse themselves in science, technology, engineering, the arts and mathematics (STEAM). In our course practical examples on Sustainability implemenations in STEAM projects take place. Sustainability Improves Student Learning in STEM and in our BYO-STEAM course we provide suggestions for teachers on how to introduce Recycling and Sustainability STEAM ideas in the classroom
Program of Training Activities
ΒΥO-STEAM – Build Your Own STEAM based in differentiated learning paths
Program
Day by Day program of the training activities under Key Action 1
Day 1: Monday
10:00 - 11:00: Welcome and course introduction and overview
11:30 - 13:30: STEM-STEAM approach [Lecture and brainstorming activities]
14:30 - 16:00: STEM-STEAM sample lessons that focus on real-world issues and problems. Sustainability in STEM-STEAM Education [Demonstration]
Cultural Program (optional):
STEAM Athens Old City walk, Plaka, Thisseio, Ancient Agora of Athens, Acropolis Museum and/or Acropolis Hill and/or Anafiotika. Enjoy the sightseeing and discover STEM-STEAM approaches that can be incorporated during a field trip with students
Day 2: Tuesday
10:00 - 12:00: Hands-on exercises on how to implement Inquiry Based Learning, how to design and address the Scientific Method in your lesson planning [workshop]
13:00 - 15:00: STEM-STEAM lessons immerse students in hands-on inquiry and open-ended exploration. Recycling and Sustainability suggestions for teachers on how to introduce STEM-STEAM ideas in the classroom, plus student activity sheets and notes for teachers and technicians. [Lecture and brainstorming activities]
15:00 - 16:00: STEM-STEAM lessons involve students in productive teamwork and allow for multiple right answers and re-frame failure as a necessary part of learning. Innovative Sustainability in STEM-STEAM Education teaching projects, where students can explore environmental and sustainability issues. [Lecture and brainstorming activities]
Evening: Free Time
Day 3: Wednesday*
10:00 - 12:00: Presentation of STEM-STEAM based Web2.0 & Web3.0 applications and tools used by students [Demonstration]
13:00 - 15:00: Hands-on exercises on how to use these STEM-STEAM based Web2.0 & Web3.0 applications [workshop]
15:00 - 16:00: Possible scenarios on using these tools in everyday teaching activities [Brainstorming among participants]
* For groups up to three (3) participants the course will take place at Stavros Niarchos Foundation Cultural Center
Day 4: Thursday
Visit at Glyfada's Open Street Market and Food Market
10:00 - 12:00: Maker Ed Movement. [Lecture]
13:00 - 14:00: Quick tools and professional tools. [Demonstration]
14:30 - 16:00: 4 Steps to Becoming a Maker Teacher [workshop]
Evening: Free Time
Day 5: Friday
10:00 - 13:00: Project group work. Designing and incorporating multidisciplinary projects in STEM (Science, Technology, Engineering, & Math) education. Project focuses on the rich set of problems encountered in sustainability research and formulate how they can be tackled by students from different disciplines working collectively, but not necessarily simultaneously, over a set of online tools for exchanging data, code, reports, and expertise.
14:00 - 16:00: Presentation of group projects, Evaluation, followed by certification ceremony, Guidelines for follow-up activities.
Closure
Program
Day by Day program of the training activities under Key Action 1
Day 1: Monday
10:00 - 11:00: Welcome and course introduction and overview
11:30 - 13:30: STEM-STEAM approach [Lecture and brainstorming activities]
14:30 - 16:00: STEM-STEAM sample lessons that focus on real-world issues and problems. Sustainability in STEM-STEAM Education [Demonstration]
Cultural Program (optional):
STEAM Athens Old City walk, Plaka, Thisseio, Ancient Agora of Athens, Acropolis Museum and/or Acropolis Hill and/or Anafiotika. Enjoy the sightseeing and discover STEM-STEAM approaches that can be incorporated during a field trip with students
Day 2: Tuesday
10:00 - 12:00: Hands-on exercises on how to implement Inquiry Based Learning, how to design and address the Scientific Method in your lesson planning [workshop]
13:00 - 15:00: STEM-STEAM lessons immerse students in hands-on inquiry and open-ended exploration. Recycling and Sustainability suggestions for teachers on how to introduce STEM-STEAM ideas in the classroom, plus student activity sheets and notes for teachers and technicians. [Lecture and brainstorming activities]
15:00 - 16:00: STEM-STEAM lessons involve students in productive teamwork and allow for multiple right answers and re-frame failure as a necessary part of learning. Innovative Sustainability in STEM-STEAM Education teaching projects, where students can explore environmental and sustainability issues. [Lecture and brainstorming activities]
Evening: Free Time
Day 3: Wednesday*
10:00 - 12:00: Presentation of STEM-STEAM based Web2.0 & Web3.0 applications and tools used by students [Demonstration]
13:00 - 15:00: Hands-on exercises on how to use these STEM-STEAM based Web2.0 & Web3.0 applications [workshop]
15:00 - 16:00: Possible scenarios on using these tools in everyday teaching activities [Brainstorming among participants]
* For groups up to three (3) participants the course will take place at Stavros Niarchos Foundation Cultural Center
Day 4: Thursday
Visit at Glyfada's Open Street Market and Food Market
10:00 - 12:00: Maker Ed Movement. [Lecture]
13:00 - 14:00: Quick tools and professional tools. [Demonstration]
14:30 - 16:00: 4 Steps to Becoming a Maker Teacher [workshop]
Evening: Free Time
Day 5: Friday
10:00 - 13:00: Project group work. Designing and incorporating multidisciplinary projects in STEM (Science, Technology, Engineering, & Math) education. Project focuses on the rich set of problems encountered in sustainability research and formulate how they can be tackled by students from different disciplines working collectively, but not necessarily simultaneously, over a set of online tools for exchanging data, code, reports, and expertise.
14:00 - 16:00: Presentation of group projects, Evaluation, followed by certification ceremony, Guidelines for follow-up activities.
Closure
Course Description
This course is designed to provide teachers with the knowledge, skills, and resources needed to create and implement differentiated learning paths for STEM/STEAM education, with a focus on multidisciplinary sustainability applications. The course will cover a range of topics, including best practices for designing differentiated learning paths, STEAM integration, and sustainability concepts and applications.
Teachers will learn how to design and implement differentiated learning paths that meet the needs of a diverse range of learners. The course will cover various teaching strategies, such as inquiry-based learning, project-based learning, and problem-based learning, to help teachers create engaging and effective learning experiences for their students.
The course will also explore STEAM integration, which involves the integration of science, technology, engineering, arts, and mathematics in the teaching and learning process. Teachers will learn how to design STEAM-based activities that are engaging and relevant to their students, and that promote the development of critical thinking, creativity, and innovation.
Another key focus of the course is sustainability, which is becoming an increasingly important issue in today's world. Teachers will learn how to integrate sustainability concepts and applications into their STEM/STEAM curriculum, and how to help students become more environmentally conscious and responsible.
Throughout the course, teachers will have the opportunity to collaborate with their peers, share ideas and best practices, and receive feedback on their work. By the end of the course, teachers will have the knowledge, skills, and resources needed to design and implement effective, engaging, and sustainable STEM/STEAM-based learning experiences that meet the needs of all learners.
Teachers will learn how to design and implement differentiated learning paths that meet the needs of a diverse range of learners. The course will cover various teaching strategies, such as inquiry-based learning, project-based learning, and problem-based learning, to help teachers create engaging and effective learning experiences for their students.
The course will also explore STEAM integration, which involves the integration of science, technology, engineering, arts, and mathematics in the teaching and learning process. Teachers will learn how to design STEAM-based activities that are engaging and relevant to their students, and that promote the development of critical thinking, creativity, and innovation.
Another key focus of the course is sustainability, which is becoming an increasingly important issue in today's world. Teachers will learn how to integrate sustainability concepts and applications into their STEM/STEAM curriculum, and how to help students become more environmentally conscious and responsible.
Throughout the course, teachers will have the opportunity to collaborate with their peers, share ideas and best practices, and receive feedback on their work. By the end of the course, teachers will have the knowledge, skills, and resources needed to design and implement effective, engaging, and sustainable STEM/STEAM-based learning experiences that meet the needs of all learners.
Learning Objectives
Upon completion of the "Build Your Own STEM - STEAM based on Differentiated Learning Paths: Multidisciplinary Sustainability STEAM Applications Teacher Training" course, participants will be able to:
- Define differentiated learning paths and explain the benefits of using them in the classroom.
- Design differentiated learning paths that meet the needs of a diverse range of learners.
- Integrate STEAM (science, technology, engineering, arts, and mathematics) concepts and applications in their teaching and learning process.
- Design effective STEAM-based activities that promote critical thinking, creativity, and innovation.
- Integrate sustainability concepts and applications into their STEM/STEAM curriculum, and help students become more environmentally conscious and responsible.
- Use inquiry-based learning, project-based learning, and problem-based learning strategies to create engaging and effective learning experiences for their students.
- Collaborate with peers, share ideas and best practices, and receive feedback on their work.
- Implement differentiated learning paths in their classroom and evaluate their effectiveness.
- Continuously improve their teaching practice by reflecting on their experiences and applying new knowledge and skills.
- Develop a sustainable mindset and encourage their students to make responsible choices that contribute to a more sustainable future.
Methodology
The "Build Your Own STEM - STEAM based on Differentiated Learning Paths: Multidisciplinary Sustainability STEAM Applications Teacher Training" course will use a variety of methodologies to engage participants and facilitate their learning, including:
- Lectures and presentations to introduce new concepts and provide background information.
- Collaborative learning activities that involve small group work and discussion to encourage peer-to-peer learning and sharing of ideas and best practices.
- Case studies and real-world examples to illustrate the application of concepts and strategies in the classroom.
- Hands-on activities and projects that allow participants to apply what they have learned and develop their own differentiated learning paths and STEAM-based activities.
- Reflection activities that encourage participants to think critically about their teaching practice and how they can continuously improve their approach.
- Feedback and coaching from instructors and peers to help participants refine their ideas and teaching strategies.
- Online resources and tools that participants can use to support their learning and implement new strategies in their classroom.
Submit your inquiry
Find the course and the available dates at the European School Education Platform - ESEP
If you need any help in applying or in complete the application form contact Dr. Petros Georgiakakis at petrosprojects[at]gmail.com
Inquiries may be submitted via google forms
If you need any help in applying or in complete the application form contact Dr. Petros Georgiakakis at petrosprojects[at]gmail.com
Inquiries may be submitted via google forms