Real World STEM – STEAM - STREAM in Classroom - Artificial Intelligence (AI) - Multiple Intelligences - Gamification - Microlearning - Flipping Classrooms - CLIL - Blended Learning
Elevate Your Teaching!
Master cutting-edge strategies like AI, Gamification & Microlearning. Design engaging STEM lessons that reach all learners & boost achievement. Explore CLIL & Flipped Classrooms. This course equips you for the future of education!
Master cutting-edge strategies like AI, Gamification & Microlearning. Design engaging STEM lessons that reach all learners & boost achievement. Explore CLIL & Flipped Classrooms. This course equips you for the future of education!
Implementing STEM in classHands-on experiences and case studies of differentiated implementations of STEM and STEAM.
Educational Pathways, Instructional Design, Gamification Techniques based on Micro-learning, Flipping Classrooms, CLIL (Content Language Integrated Learning), Multiple Intelligences, Inquiry Based Learning. Easy to use Toolboxes for applying STEM-STEAM projects in cross curricular thematic areas. Innovative educational apps and sets to drive curiosity, self-paced learning approaches and blended learning contexts. Unplugged STEM-STEAM and Engineering Pedagogy driven lesson plans applied in real learning environments. Real world STEM-STEAM activities using everyday materials. BYO-STEAM: Build Your Own STEM-STEAM. Use what you have in your classroom and create a unique learning experience. Learn how to combine STEM-STEAM in your lesson plans and connect parents to an unforgettable journey to science and hands-on learning. Create simple experiments recipes and boost your CLIL approach in language learning. Explore the ST[R]EAM (Science Technology READING Engineering Arts Mathematics) through clever DIY toolboxes. |
STREAM in Classroom - Multiple Intelligences - Gamification - Microlearning - Flipping Classrooms - CLIL" is designed to provide educators with practical skills and knowledge to effectively implement STEM, STEAM, and STREAM education in the classroom. The course will cover various teaching methodologies such as multiple intelligences, gamification, microlearning, flipping classrooms, and content and language integrated learning (CLIL) to enhance student engagement and learning outcomes.
Participants will learn about the principles and practices of STEM, STEAM, and STREAM education, including how to integrate them into their existing curriculum. They will also gain an understanding of how to use different teaching methodologies to facilitate learning and maximize student engagement.
Additionally, the course will cover the use of technology in the classroom, including how to incorporate digital tools and resources to enhance the learning experience. Participants will also learn how to create and design effective lessons that incorporate the various teaching methodologies covered in the course.
The course will be highly interactive and hands-on, with participants engaging in a variety of activities and exercises to apply their learning. Through group discussions, case studies, and collaborative projects, participants will also have the opportunity to share their experiences and learn from each other. The course will be taught by experienced educators with expertise in STEM, STEAM, and STREAM education and the use of technology in the classroom.
The teachers will acquire knowledge regarding:
Participants will learn about the principles and practices of STEM, STEAM, and STREAM education, including how to integrate them into their existing curriculum. They will also gain an understanding of how to use different teaching methodologies to facilitate learning and maximize student engagement.
Additionally, the course will cover the use of technology in the classroom, including how to incorporate digital tools and resources to enhance the learning experience. Participants will also learn how to create and design effective lessons that incorporate the various teaching methodologies covered in the course.
The course will be highly interactive and hands-on, with participants engaging in a variety of activities and exercises to apply their learning. Through group discussions, case studies, and collaborative projects, participants will also have the opportunity to share their experiences and learn from each other. The course will be taught by experienced educators with expertise in STEM, STEAM, and STREAM education and the use of technology in the classroom.
The teachers will acquire knowledge regarding:
- Implementing STEM in class
- Hands-on experiences and case studies of differentiated implementations of STEM and STEAM and STREAM.
- Techniques based on Micro-learning, Flipping Classrooms, CLIL (Content Language Integrated Learning), Multiple Intelligences, Inquiry Based Learning.
- Real world STEM approaches and ideas on how to BYO-STEAM (build your own STEAM).
- Using STEM - STEAM differentiated and creative
- Easy to use tips and learning paths to follow. Multidisciplinary approaches and case studies based on multiple intelligences.
- Microlearning techniques presenting knowledge as "segments" of learning.
- Transformations using Flipping Classroom and CLIL methodologies.
- Real world STEM - STEAM approaches with multiple way of formalization, so handy that can be used to support STEAM, STREAM and personalized playful pathways.
- Digital literacy & Multiliteracies, as part of STEM - STEAM implementations and engineering pedagogy. Proliferation of diverse modes and communication empowering adaptation of linguistic and cultural diversity.
- Together we will create sample lesson plans for your classes and explain in detail the methodology of the procedure.