STE[A]M IN CLASSROOM - MULTIPLE INTELLIGENCES - MICROLEARNING - GAMIFICATION - CLIL - FLIPPING CLASSROOMS
Implementing STEM in class
Hands-on experiences and case studies of differentiated implementations of STEM and STE[A]M.
Educational Pathways, Instructional Design, Gamification Techniques based on Micro-learning, Flipping Classrooms, CLIL (Content Language Integrated Learning), Multiple Intelligences, Inquiry Based Learning.
Easy to use Toolboxes for applying STE[A]M projects in cross curricular thematic areas. Innovative educational apps and sets to drive curiosity, self-paced learning approaches and blended learning contexts.
Unplugged STE[A]M and Engineering Pedagogy driven lesson plans applied in real learning environments.
Real world STE[A]M activities using everyday materials. BYO-STE[A]M: Build Your Own STEAM. Use what you have in your classroom and create a unique learning experience. Learn how to combine STEM in your lesson plans and connect parents to an unforgettable journey to science and hands-on learning.
Create simple experiments recipes and boost your CLIL approach in language learning. Explore the ST[R]EAM (Science Technology READING Engineering Arts Mathematics) through clever DIY toolboxes.